To initiate the capture after start, some motion of the device is required before the capture instance switches from PREPARING to CAPTURING.There are a couple of things to have in mind besides the general Scanning an Environment practices, namely, the movement during capturing and reaching the size limit of the scan. The Storage Directory is a read only and cannot be changed. Each capture receives the Target Name and a timestamp if multiple captures are created during a session. The Storage Directory is the persistent data folder in Unity, and when Share recording in iTunes is enabled, files are easily transferable, See the Recording and Playback feature for details on transferring from a device. A *.unitypackage can also be generated from the capture this package will contain the files needed for authoring Area Targets in Unity. When enabled, the Authoring Structure will generate authoring mesh, occlusion mesh, and Navigation Mesh files. See Preview Mesh for details.Ĭhoose which artifacts you wish to generate from the capture. When enabled, the Preview Mesh Material will be rendered on the captured surfaces. Use a Material to display a preview mesh during the capture process for user feedback if you have a dedicated capture phase in your application. After the capture is completed, HitTest and Anchors are again available. NOTE: HitTest and Anchor creation are automatically disabled during capturing when an Area Target Capture Behaviour is active. You must also provide the capture with a Target Name of 1-64 characters without spaces and use only ASCII characters (numerals, literals, dash, and underscore). The Area Target Capture Behaviour requires an Client ID and a Client Secret as input which are the Client Credentials obtained as described in Vuforia Web API Authentication with Client Credentials.
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